Salida 14 oct 1997 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
T: Put a bounty counter on target nonblack creature. T: Destroy target creature with a bounty counter on it.
Return this enchantment to its owner's hand: Regenerate target creature.
This land enters tapped. T: Add C. T: Add U or R. This land deals 1 damage to you.
Reach (This creature can block creatures with flying.)
Flying 1, Discard a card at random: This creature gets +2/+0 until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
2BB: Exile this card and target creature unless that creature's controller pays 2. Activate only if this card is in your graveyard.
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
This creature can't be blocked by more than one creature.
Red spells cost 2 more to cast.
Islands don't untap during their controllers' untap steps.
T: Add C. T: Add B or R. This land doesn't untap during your next untap step.
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
T: Prevent the next 1 damage that would be dealt to any target this turn.
All Slivers have "2: Regenerate this permanent."
Flying When this creature enters, destroy target enchantment.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
You may choose not to untap this creature during your untap step. 2B, T: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.