Salida 7 dic 2018 · 254 cartas · Magic: The Gathering Ver en el buscador →
254 resultados
When this creature enters, return target nonland permanent to its owner's hand. Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and T as soon as it comes under your control.)
Each player sacrifices all permanents they control that are one or more colors.
First strike (This creature deals combat damage before creatures without first strike.) When this creature enters, you gain 1 life for each card in your graveyard.
T: Add CC. This land deals 2 damage to you.
Flying When this creature enters, destroy target permanent.
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
B, T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Nonbasic lands don't untap during their controllers' untap steps.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
1G: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Target creature gets +6/+6 until end of turn.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.