Salida 7 dic 2018 · 254 cartas · Magic: The Gathering Ver en el buscador →
254 resultados
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, each player sacrifices a creature of their choice.
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Add B for each creature card in your graveyard.
Target creature you control deals damage equal to its power to any target.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
R, T, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback 6B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever a player discards a card, you may pay W. If you do, create a 1/1 white Spirit creature token with flying.
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Reach When this creature enters, you may destroy target creature with flying.
This land enters tapped. T: Add G or W. 1GW: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
1U, T: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Target player shuffles up to four target cards from their graveyard into their library.
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
When this creature enters, mill two cards.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.