Salida 29 feb 2020 · 96 cartas · Magic: The Gathering Ver en el buscador →
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Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.
You may tap this creature to increase the result of a die any player rolled by 1.
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1G: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"Until end of turn" and "this turn" effects don't end.
Flying Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card. W: Delete the first letter of target permanent or player's name until end of turn.
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
Whenever you augment, enchant, or mutate a creature you control, draw a card. T: Add W, U, B, R, or G.
(T: Add B.)
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip 2
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) W: Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset. B: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
4: You may put a creature card from your hand onto the battlefield.
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
T: Add C. T: Add one mana of any color. Spend this mana only to pay Un-costs.
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
As this artifact enters, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Target player gains X life.
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.