Salida 12 oct 1998 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Create X 1/1 red Goblin creature tokens.
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
This creature can't block.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Haste Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
When this creature enters, untap up to seven lands.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Protection from blue
Flying Shroud (This creature can't be the target of spells or abilities.)
Attacking creatures gain first strike until end of turn.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Heat Ray deals X damage to target creature.
Flying, vigilance Echo 2WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature Enchanted creature has "T: This creature deals 1 damage to any target."
Return all green permanents to their owners' hands.
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature. Whenever you play a land, if this permanent is a creature, it becomes an enchantment.