Salida 12 oct 1998 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
You may choose not to untap this creature during your untap step. T: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Destroy each artifact with mana value X or less.
When a spell or ability an opponent controls causes you to discard this card, create four 1/1 colorless Gnome artifact creature tokens. 4, T: Create a 1/1 colorless Gnome artifact creature token.
At the beginning of your upkeep, you may put a verse counter on this enchantment. G, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
X, T: Tap X target lands.
Defender (This creature can't attack.) 3: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
When this creature enters, return target enchantment card from your graveyard to your hand.
When this creature enters, destroy target enchantment.
U: Untap this creature. U: This creature gains flying until end of turn. U: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 1: This creature gets +1/-1 until end of turn. 1: This creature gets -1/+1 until end of turn.
(T: Add R.)
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. 0: This permanent becomes an enchantment.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Whenever a player casts a spell, that player discards a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals damage to a player, that player discards a card.
X target blocked creatures assign their combat damage this turn as though they weren't blocked.