Salida 3 feb 1997 · 167 cartas · Magic: The Gathering Ver en el buscador →
167 resultados
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
This creature enters with X +1/+1 counters on it. This creature can't block. This creature can't attack unless you pay 1 for each +1/+1 counter on it.
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
Each player draws X cards.
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of C equal to the amount of mana that player lost this way.
T: Add C. T, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
G, T: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
Flying UU: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
Destroy all creatures with power 4 or greater. They can't be regenerated.
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
White creatures you control have protection from black. Black creatures you control have protection from white.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) G: Regenerate this creature.
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
Protection from black