Salida 3 feb 1997 · 167 cartas · Magic: The Gathering Ver en el buscador →
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Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Flying Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Tremor deals 1 damage to each creature without flying.
2, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
When this creature enters, destroy target artifact.
T: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
Return two target creatures to their owners' hands.
B, Sacrifice this creature: Target opponent discards a card at random. Activate only as a sorcery.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Enchant creature UU: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Haste (This creature can attack and T as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Flying R: This creature gets +1/+0 until end of turn. G: This creature gets +0/+1 until end of turn.
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Flying 1B, Sacrifice a creature: Regenerate this creature.
T: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Creatures you control get +1/+1 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Flying At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn.
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.