Salida 3 may 2019 · 276 cartas · Magic: The Gathering Ver en el buscador →
273 resultados
Your opponents can't cast spells during your turn. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
During your turn, this creature has first strike. 1, Sacrifice another creature: This creature gets +2/+0 until end of turn.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
Whenever you gain life, put a +1/+1 counter on this creature.
Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Choose one — • Target player sacrifices an artifact of their choice. • Target player sacrifices a creature of their choice. • Target player sacrifices a planeswalker of their choice.
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
This creature can't be blocked by creatures with power 2 or less.
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.
3U: This creature can't be blocked this turn.
Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Up to two target creatures you control each deal damage equal to their power to another target creature.
Lifelink, haste
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
This land enters with a charge counter on it. T: Add C. XX, T: Put X charge counters on this land. 3, T, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. T, Sacrifice ten nonland permanents: Each opponent loses 10 life.