Salida 3 may 2019 · 276 cartas · Magic: The Gathering Ver en el buscador →
273 resultados
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
(T: Add U.)
Whenever you draw a card, put a +1/+1 counter on this creature. 3U: Put a loyalty counter on target Jace planeswalker.
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jaya's Greeting deals 3 damage to target creature. Scry 1.
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya deals 2 damage to any target.
Each creature you control with a +1/+1 counter on it has "T: Add one mana of any color." −1: Put a +1/+1 counter on target creature.
T: Add C. 4, T: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Spells your opponents cast that target a creature or planeswalker you control cost 2 more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. −3: Exile target creature.
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
Deathtouch
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
1, T: Tap target creature with mana value 2 or greater.