Salida 2 ago 2000 · 117 cartas · Magic: The Gathering Ver en el buscador →
117 resultados
All creatures have protection from red.
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
T: Add C. T: Add W or U. This land deals 1 damage to you.
Counter target artifact or enchantment spell.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Destroy all lands.
Sacrifice a creature: Add CC.
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Sacrifice a land: Destroy target enchantment.
Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Flying T: Add one mana of any color.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Blaze deals X damage to any target.
Destroy all Islands.
Draw three cards, then put two cards from your hand on top of your library in any order.
T: Add C. T: Add G or W. This land deals 1 damage to you.
Red spells cost 2 more to cast.
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Whenever this land becomes tapped, it deals 1 damage to you. T: Add one mana of any color.
Enchant permanent You control enchanted permanent.