Salida 2 oct 2009 · 269 cartas · Magic: The Gathering Ver en el buscador →
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Landfall — Whenever a land you control enters, you may gain 2 life.
T: Add GG.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
This creature can't block. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Kicker 2B (You may pay an additional 2B as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Flying, haste Whenever this creature attacks, you may pay 5RR. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Destroy target nonblack creature. Its controller loses 2 life.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
If you've been dealt damage by two or more creatures this turn, you may pay R rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
Kicker 1U (You may pay an additional 1U as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flying As Iona enters, choose a color. Your opponents can't cast spells of the chosen color.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
(T: Add U.)