Salida 25 sept 2020 · 406 cartas · Magic: The Gathering Ver en el buscador →
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Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Counter target creature or planeswalker spell unless its controller pays 2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
When this creature enters, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. 2W: Another target Cleric gains lifelink until end of turn.
Return target card from your graveyard to your hand.
This land enters tapped. T: Add C. T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Creatures your opponents control get -2/-0 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Kicker 3 (You may pay an additional 3 as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Kicker 2B (You may pay an additional 2B as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
T: Add G.