Salida 25 sept 2020 · 406 cartas · Magic: The Gathering Ver en el buscador →
406 resultados
T: Add G.
T: Add W.
Destroy target artifact, enchantment, or creature with flying.
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Kicker 2U (You may pay an additional 2U as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Spells your opponents cast that target Charix cost 2 more to cast. 3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Kicker R (You may pay an additional R as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
T: Add U.
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)