Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
5740 resultados
Protection from black and from red Whenever another creature enters, you may gain 1 life.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
T: Add W.
Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. 1R: This creature gets +1/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Flying Morph 3W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
Flying
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Changeling (This card is every creature type.) Flying
At the beginning of each upkeep, untap all creatures and lands.
Defender T: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
T: Target creature gains haste until end of turn. (It can attack and T this turn.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 1WB, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
1, T: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
This land enters tapped. T: Add W or U.