Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
5740 resultados
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
1G: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Put a +1/+1 counter on each creature you control.
Reach, hexproof
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. 3: Return this Equipment to its owner's hand. Equip 5
1R: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Add R for each creature you control.
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Defender T: Target creature gains haste until end of turn.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
Kicker R (You may pay an additional R as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
Prevent all combat damage that would be dealt this turn if W was spent to cast this spell. Each player loses 1 life for each attacking creature they control if B was spent to cast this spell. (Do both if WB was spent.)
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Beanstalk Giant's power and toughness are each equal to the number of lands you control.