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When this enchantment enters, you may discard a card. If you do, draw two cards. 1, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
Reach, vigilance
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
When this creature dies, target opponent discards a card at random.
This land enters tapped. As this land enters, choose a color other than black. T: Add B or one mana of the chosen color.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add B for each charge counter on this enchantment.
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Equipped creature gets +1/+1 for each land you control. Equip legendary creature 3 Equip 7
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
All Sliver creatures get +1/+0.
Target creature gains deathtouch until end of turn. Draw a card.
Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. BR: Dragon creatures get +1/+1 until end of turn.
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
This spell costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
T: Add C. Cycling 2 (2, Discard this card: Draw a card.)
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
T, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.