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Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
1UR: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.)
Draw a card. Splice onto instant or sorcery 2U (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. T: Add C for each charge counter on this artifact.
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane 1U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Non-Eye creatures you control can't attack. Whenever this creature becomes blocked by a creature, destroy that creature.
Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Lifelink 4: Exchange your life total with Evra's power.
Kicker 1W (You may pay an additional 1W as you cast this spell.) When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Counter target creature spell. Draw a card.
Exile target tapped creature.
1B, T, Sacrifice this artifact: Destroy target nonblack creature.
Creatures and lands target opponent controls don't untap during their next untap step.
Exile target nonwhite attacking creature. You gain life equal to its toughness.
T: Add one mana of any color that a land an opponent controls could produce.