Salida 29 abr 2022 · 5740 cartas · Magic: The Gathering Ver en el buscador →
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Flying
When this artifact enters, each player chooses a nonland permanent and puts a doom counter on it. 2, T, Sacrifice this artifact: Destroy each permanent with a doom counter on it.
3, T, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.
Destroy target non-Elf creature.
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
G: Regenerate another target Elf. 2GGG: Elf creatures you control get +3/+3 and gain trample until end of turn.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Whenever you get one or more E (energy counters), put a +1/+1 counter on target creature you control. 4, T: You get E.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
For each creature, its controller sacrifices a permanent of their choice unless they pay 1.
Exile target artifact or enchantment.
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Vigilance This creature gets +1/+1 for each color among permanents you control. T: For each color among permanents you control, add one mana of that color.
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
This land enters tapped. T: Add U. 1U: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
Flash (You may cast this spell any time you could cast an instant.) Flying
Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.