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Flying
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Counter target spell. Draw a card, then discard a card.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.
Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Draw two cards, then discard two cards. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "1, T, Discard a card, Sacrifice this token: Draw a card.")
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Target creature you control deals damage equal to its power to another target creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Surge XR (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Counter target creature spell.
Creatures without flying can't block this turn.
As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.