Salida 21 mar 2023 · 76 cartas · Magic: The Gathering Ver en el buscador →
76 resultados
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 2
T: Add W.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Each player sacrifices two creatures of their choice.
Flying Other Spirit creatures you control get +1/+0.
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Sacrifice a creature: Put a +1/+1 counter on this creature.
Flying T: Create a 2/2 black Vampire creature token with flying. B: Transform this creature. Activate only if you control five or more Vampires.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Target opponent loses 3 life. Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 3
Create a token that's a copy of target creature you control. Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
Devil's Play deals X damage to any target. Flashback XRRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Each player chooses a creature they control. Destroy the rest. Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature dies, create a 1/1 white Spirit creature token with flying.
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw two cards, then discard two cards. Flashback 2R (You may cast this card from your graveyard for its flashback cost. Then exile it.)